KUKURUZA build 1.1


Hello! Long time no see.

I'm back after summer break I took. Here's a QOL update for KUKURUZA!

Patch Notes:

  • Rewritten Scarecrow's AI to use Navmesh system for moving.
  • Changed hut's spawn logic - now it can't spawn close to the cornfield entrance.
  • Changed font for "You're dead" screen.
  • Changed flashlight toggle sound.
  • Changed Scarecrow's spawn sound.
  • Added an audio ambience for dropped gas can - 10 seconds after dropping gas can, it emits a sound in 50 meter range, to locate it easily.
  • Added swaying for gas can when holding.
  • Added a dialogue line when player's in hearing range of hut.
  • Lowered corn density per chunk for easier stealth.
  • Fixed bugged animations for Scarecrow, restarting walk cycle when patrolling.
  • Tweaked scarecrow's attack animation & timings.
  • Post Processing effects are now displaying on gas can & key viewmodels.


So, that's about all there is to it. Now the game is actually more playable. I'll try to make a major Content update afterwards. We'll see.

-Makinator

Files

KUKURUZA build 1.1 56 MB
47 days ago

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