KUKURUZA build 1.1
KUKURUZA » Devlog
Hello! Long time no see.
I'm back after summer break I took. Here's a QOL update for KUKURUZA!
Patch Notes:
- Rewritten Scarecrow's AI to use Navmesh system for moving.
- Changed hut's spawn logic - now it can't spawn close to the cornfield entrance.
- Changed font for "You're dead" screen.
- Changed flashlight toggle sound.
- Changed Scarecrow's spawn sound.
- Added an audio ambience for dropped gas can - 10 seconds after dropping gas can, it emits a sound in 50 meter range, to locate it easily.
- Added swaying for gas can when holding.
- Added a dialogue line when player's in hearing range of hut.
- Lowered corn density per chunk for easier stealth.
- Fixed bugged animations for Scarecrow, restarting walk cycle when patrolling.
- Tweaked scarecrow's attack animation & timings.
- Post Processing effects are now displaying on gas can & key viewmodels.
So, that's about all there is to it. Now the game is actually more playable. I'll try to make a major Content update afterwards. We'll see.
-Makinator
Files
KUKURUZA build 1.1 56 MB
47 days ago
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KUKURUZA
Locate your way through a procedurally generated cornfield.
Status | In development |
Author | Makinator |
Tags | demo, Horror, Low-poly, Procedural Generation, PSX (PlayStation), Retro, Singleplayer, Walking simulator |
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